![]() If you comapre it to a (close to) perfectly rolled ancient: Perfect stats, near perfect values, high min-max range.īut: What are your chances of a "perfect" ancient? I played quite a lot (several hundred hours) of D3 and I have decent ancient weapons. Just run it on d3planner and the numbers will show. You just confirmed what i was saying, having an ancient with perfect attributes and above average mi-max values, will always beat a primal that does not have perfect attributes. What you say is true for non-weapon items.įor weapons, an ancient one is almost always better then a non-ancient one. Socket (preferably from Ramaladni's Gift)Įven if you are extremly unlucky, you can reroll one into are damage.Īgain, by even if you are unlucky with the stats you have at least the 4 most important statsĪnd - what a huge surprise - we have again the first 4 stats guaranteed.Īll 3 examples are some of the strongest builds avaiable at the moment.īut hey, why am I waisting my time? Obviously you are not interested in facts. ![]() Let's take a look at the necessary stats. > making it worse then a well rolled ancient item. Even with changing one it you still miss at least one important attribute. However, with other equipment it is different - there is a high chance you have 2 (or even 3) attributes you do not want. Then you can switch one attribute you do not like and you have:Ĭhances of this being better then any ancient item you have are huge. Since those are in most cases the most important stuff for a weapon, you automatically fullfill most of what a weapon needs to have. Because they have perfect weapon range, perfect main attribute and perfect affix (if the weapon has such a thing). Primal weapons are almost always better then ancient ones. Maybe you have some problems with the English language (like I have myself), but your post said: Primals are likely to be worse then ancient items.Īnd Blainie is correct: With weapons that is definitly not the case. Also, read better my previous post 'cos i clearly stated my point there already, which you clearly missed. You can disagree all you want, but i'm telling you, by the time you get such a primal, you'll already have a very close to primal rolled ancient with the right stats. We hope that answers any questions you may have about Ancients and Primal Ancients. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades. We wanted to extend the excitement of seeing gear drop or spending Blood Shards at Kadala beyond obtaining Ancients in every slot. They’re also for non-Seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. ![]() Primal Ancients are for players who have largely completed gearing for their build or finished their Season Journey but want to continue playing. These items are much rarer than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power When dropped, Primal Ancient items have a red beam and glowĭrops from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai's Cube, but only after having successfully completed at least a level 70 Greater Rift solo They drop from all sources including monsters, chests, Kadala, Horadric Caches, Kanai's Cube, and even crafting at the Blacksmith or Jeweler Once identified, Ancient items have an orange border (or green for Set items) around the item tooltip and say "Ancient" in the item description. You must identify the item to see if it’s an Ancient When dropped, Ancient items share the same orange glow as regular Legendaries Only drop for characters who have reached level 70, and only on Torment level difficulties You can’t equip more than one item with the same name, even if one is Ancient and the other isn’tĪny percentage-based affix will not be boosted (such as Attack Speed, bonus % to skills or % Critical Hit Chance/Damage) Set items are also able to roll as both Ancient and Primal Ancient The stats on these items will (generally) be tailored to the character class you are playing when the item drops They are identical to Legendary items except that their base attributes (damage or armor) and all non-percentile affixes roll higher values for both minimum and maximum possible rolls. In general, Ancient and Primal Ancient items are more powerful versions of Legendary items. For those of you who may have taken a break from gathering loot recently, we thought a quick refresher was in order to clear up any confusion about the differences between Legendary, Ancient, and Primal Ancient items. Ancient items truly shine in Season 17: so long as you have no Set bonuses equipped, each Ancient you equip will provide you with a massive 750% boost to damage dealt and 4% reduction in damage taken.
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